//==============================================================================
// Phoenix_anim.txt
//==============================================================================

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define firebreath
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Fire Breath
		}
	}
}

//==============================================================================
define firebreathground
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Fire Ground
		}
	}
}

//==============================================================================
define bodyfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix bodyfire
		}
	}
}

//==============================================================================
define shoulderfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix shoulderfire
		}
	}
}

//==============================================================================
define forearmfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix forearmfire
		}
	}
}

//==============================================================================
define wingfirepot
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix pot
		}
	}
}

//==============================================================================
define burstfire
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Fire
		}
	}
}

//==============================================================================
define burstsmoke
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Smoke
		}
	}
}

//==============================================================================
define burstshockwave
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Shockwave
		}
	}
}

//==============================================================================
define burstblast
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Phoenix Burst Blast
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
            tag Attack 0.80 true   
            tag SpecificSoundSet 0.59 false NidhoggFlame checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect RIGHTEAR firebreath hotspot
				connect LEFTEAR firebreathground hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.12 false PhoenixDeathFlap checkVisible 
            tag SpecificSoundSet 0.28 false PhoenixDeath checkVisible 
            tag SpecificSoundSet 0.72 false HeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_FlyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				Length 0.4
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special E Phoenix_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.42 false PhoenixFlap checkVisible 
//-- end auto generated section
				connect RIGHTSHOULDER shoulderfire hotspot
				connect LEFTSHOULDER shoulderfire hotspot
				connect RIGHTFOREARM forearmfire hotspot
				connect LEFTFOREARM forearmfire hotspot
				connect ATTACHPOINT bodyfire hotspot
				connect hotspot eclipseSFX hotspot
				connect hotspot egyptbirthSFX hotspot
         }
      }
   }
}